Monday, January 11, 2016

Do-Type Learning Activity

Creating a Do-Type Activity 

Every child has a hard time memorizing their multiplication math facts.  In class, every child must know their math facts.  They may even be required to know all the multiplication facts without using a calculator. This activity is designed to reinforce two objectives 1) that students will demonstrate knowledge of multiplication math facts and 2) that students will demonstrate knowledge of reciprocal math facts. Do-type activities "transform...information into knowledge and skills" (Horton, 2012, p. 129).  The ability to learn all 144 math facts and then to match those up with their reciprocal is an enormous task.  The idea is to break the task into small sections and incorporate a building block approach.
  
What do you know?
Students in third grade are learning the multiplication math facts.  Also, to knowing the math facts, they must also memorize and use the commutative property to help them learn the facts quicker.

What do you want to know?
This activity will be used to reinforce learning and memorizing multiplication facts and using the commutative property for the facts. 

What are you trying to measure, determine, or define?
This activity will evaluate the proficiency of the student to memorize the math facts from 0-12 correctly.  The best activity to instill this information is by using a drill and practice method through games.  It is important that "the use of games in education...be driven by the pedagogic goals and needs of the learners..." (Whitton & Moseley, 2012, p. 2). 
For the game, the student will be given cards to match the math fact to its correct answer. The game will be broken up into small sets to ensure a "failure of memory retention is not caused by memory overload" (Fisher, 2005, p. 97).  Once the student completes the set with 100% accuracy they will be allowed to move to the next set. Each set is broken up into 12 facts.  Finally, the students will be given a final drill and practice exercise that will give them all 144 math facts, and they must select the correct answer from the quilt application.

How will you collect and record information?
The student will be given a series of short matching games that will require them to pair the math fact correctly with its correct answer.  Each student will log on quizlet to complete his assignment and practice skills.  Before the student can progress to the next set, they must complete the previous set with a 100% accuracy.  The student will take a final drill and practice exercise that will test the student’s knowledge retention of all the math facts. For this portion, the student must receive at least a 90%.

How will you report the information you collect?
The student will receive a satisfactory or unsatisfactory rating. A satisfactory score for the matching game is 100% and for the drill and practice is 90%. If the student receives an unsatisfactory grade, they will be given additional information to review and then be allowed to restart the exercises.  The matching game, as well as the drill and practice, gives each student a percentage of items that they got correct.

Are all interested groups included in planning and conducting the needs assessment?
Yes, After completing a needs assessment It was determined that a game and drill and practice do-type activities would be best suited. I have


Below are some screenshots of quizlet and the cards and test.  This will show you what the students will see during working on quizlet.




References:


Fisher, R. (2005). Teaching children to think (2nd ed.). Cheltenham: Stanley Thornes.  

Horton, W. K. (2012). E-learning by design (2nd ed.). San Francisco, CA: Pfeiffer. 

Whitton, N., & Moseley, A. (2012). Using games to enhance learning and teaching: a beginner's 

     guide. New York: Routledge.

No comments:

Post a Comment